Showing posts with label video game marketing. Show all posts
Showing posts with label video game marketing. Show all posts

Thursday, 18 August 2011

There's something special happening in the PS3 store

I like the occasional computer game. Not as a hardcore gamer - more as somebody who likes to drop in and be entertained now and again for an hour.

With that in mind, it's been a gripe for a while that there's very little originality in console gaming. Games are such huge investments now that they retail for £40+ and like Hollywood blockbusters, studios aren't willing to risk multi-million pound budgets on weird ideas.

In film, we have indie studios and I've been wondering where the indie game studios are? Where's the weirdness?

Just another great looking first person shooter or just another driving game seems a waste when you have an entire world to manipulate. It's a console - you can create any world you like, free even from the constraints of film - and with that freedom, doesn't creating a faithful reproduction of a Porsche seem a little, well, unimaginative?

There is an undercurrent of strange and occasionally brilliant flash-based games but they're far from well known. Try Today I Die as an example. Better with sound, so if you're at work - dig out some headphones.

The online Playstation 3 store is giving smaller developers a route to market, with products that typically cost £7-8 rather than £40 and something rather special has happened.



A series of games like Flower and Limbo provide experiences beyond frenetic arcade action that are geared to an emotional response. They're strange, surreal and feel more like art than what we're used to as games. They have a common theme with the flash games in that they usually don't come with instructions. They drop you into an unfamiliar world and then draw you further in, by making you work out their rules without help.

I think we could be looking at the creativity that will lift games to a new level and to a new audience. The most popular of these smaller low priced games will be re-made with bigger budgets in the same way that Hollywood has aped indie successes like The Blair Witch Project.

You'll also see some of their creativity and themes 'borrowed' into online marketing campaigns.

For now, I'm just enjoying the diversion. If you own a PS3 and you haven't tried Flower or Limbo yet, give them a go. Give them to somebody who doesn't 'do' gaming to play and see how they react. It's a world away from lapping the Nurburgring with slightly improved graphics in a slightly more realistic Porsche in yet another driving game.

Thursday, 12 November 2009

The video game hype cycle

Brace yourself, there's very nearly proper analysis in this post. Nearly.

This week's release of Modern Warfare 2 is set to become the fastest selling video game ever.
The hype around a big release builds over a long period, so if it was me, where would I put the marketing money? Start really, really early and try to build critical mass? Release it and then spend the cash? Or something in between.

Sounds like a job for Google Insights.

Lets have a look at what people do on Google before, during and after a game launch. This list gives us the top ten fastest sellers ever, so we know what we're working with.
  1. Grand Theft Auto: San Andreas (PS2, Rockstar)
  2. Grand Theft Auto: Vice City (PS2, Rockstar)
  3. Gran Turismo 4 (PS2, Sony)
  4. Halo 2 (Xbox, Microsoft)
  5. Pro Evolution Soccer 5 (PS2, Konami)
  6. Pro Evolution Soccer 6 (PS2, Konami)
  7. FIFA '07 (PS2, EA)
  8. FIFA '06 (PS2, EA)
  9. The Getaway (PS2, Sony)
  10. Pro Evolution Soccer 4 (PS2, Konami)
Google's good for this because it shows when people are actually interested. You might be throwing in advertising money, but are people in the mood to respond?

Line up the search data so that all the titles launch on the same week (and drop the older versions of games that are in there twice) and let's have a look.


Well, that was fun. First thing that strikes me is how similar they all are. Modern Warfare is definitely big, but that's not completely fair because quite a few of the others have got common abbreviations of their names that would give them more searches (Pro Evo 6 or GTA for Grand Theft Auto.) The shapes are very similar though, building together to a spike at launch. Halo and Grand theft auto both had a little rally post launch in about week 8, but overall, pretty close.

Enough coloured lines, lets normalise the whole lot to give them equal weight and then average all the releases.


Now that the clutter's out of the way, it's striking how fast the searches drop off. You're not flavour of the month, it's more like flavour of a few weeks at most. The little bump around week 8 is Halo and GTA again.

OK, so where does the ad money go? People actually searched continuously for Modern Warfare 2 from December 2008 all the way to launch this week so there's definitely a groundswell. They've got to be seriously motivated to be looking for you back then though and will snap up even the littlest news... Not worth a lot of effort for me, but teasing on some gamers forums once in a while would keep them keen for free.

Interest starts to ramp up ten weeks pre-launch. Now I'm going to put the budget in, building the campaign at about the same speed as the chart builds interest, so whatever is going in nine or ten weeks pre-launch, we're at more than double that level two weeks before. And then you hit it hard for the three weeks around the launch. Don't ask me what's the right overall budget, I'm doing this for fun. For money I'll get some more data from somewhere and have a go...

That's not quite the end. Overall searches can be all sorts of things without being purchases. Is it worth carrying on much post launch? The charts so far suggest not really and it all happens in a short, big hit. I'd like to see some data for terms like 'Buy Grand Theft Auto' but unfortunately if you try it, Insights defaults to monthly because it thinks there's not enough data. Please stop it Google, it's annoying. If the data's unstable, I'll behave with it, promise.

I'll leave you with one more interesting snippet. Only one of the games on the top-ten fastest selling list is in the twenty biggest console games ever: Grand Theft Auto San Andreas (they'e all console games.)

Biggest selling is dominated by Nintendo, making games where the graphics matter less and the gameplay matters more, so they can sell them for less and over a much longer period.